Class_name = "CBatchExplosion"
object_name = "HE_037mm_732g_35g_water"

//  37    -37,   =35,   732,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_water.epl"
visualradius=6
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5					//   
AnimationTime=1.5				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=8.1	//    ,   
TNT_equ=0.035	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,1243,	0,2486
ArmorFoug=0.7,-1,	1,293,	0,586
ArmorFoug=1.4,-1,			0,136
ArmorFoug=2.3,-1,			0,50

//  
ShrapnelQuantity=81
FragmentMass=0.0034
//  : , ,  (,   )
ArmorShr=0.0,516,	6,46,	5,114,	0,182
ArmorShr=0.7,507,	5,44,	4,110,	0,176
ArmorShr=4.0,472,	4,38,	3,95,	0,152
ArmorShr=8.1,433,	3,32,	2,80,	0,128